Previous Award Winners*

*Previously refereed to as DEANZ Awards

DEANZ Award 2002

In making the DEANZ awards for 2002, President Jay Reid said, “The judging panel was really encouraged by the entries. They were all of good quality. And we should all be encouraged by this! … This year the judges have had a particularly difficult time. We can only make three awards and we have done so. In some respects, we wish that we could have made more, but in making the Awards that we do, in one sense we acknowledge all.”

Swing, Sniff, Swipe: Behavioural Enrichment at Auckland Zoo

Monika Fry of Megabright

This was a 10-week project-based on Science and Technology curricula where NZ students researched, designed and submitted original behavioural enrichment items for four species at Auckland Zoo. Participating students used the project’s Internet site, email communication, and web searching to research information and communicate solutions. Judging panel’s comments: This is an interesting, intuitive site that drew together young designers and experts in the field (well, Zoo). Children could see their own work displayed on the website along with feedback from the Keepers. The Keepers became their ‘friends’. Many children are not likely to visit Auckland Zoo in big numbers, but this project certainly gave them the opportunity to become involved with it.


eTeaching in a High School Art Room – F7@WOW and Gallery O Te Tahi

In this project, Trident High School (Whakatane) aimed to extend the teaching and learning of senior art students at a semi-rural high school by providing ‘real world’ art experiences to students without easy access to galleries and artists, and to match art students with professionals working in the field using an image-based eMentoring site. The judging panel saw this as an excellent example of a practitioner developing an eLearning solution that included significant action research. It extended the classroom into the community using available levels of technology. In making this Award the judges were impressed with what was essentially a low-tech entry that responded so well to and read so well the situation that it addressed.


GuideTools.com: Trainer Driven Development of a World Leading eLearning Platform

The goal of GuideTools.com was to develop an eLearning system to enable a sister company to launch an online course and overcome the problems of other systems, resulting in a platform for widespread use by other providers. The panel saw this as an outstandingly well-grounded example from industry that addressed well-defined needs. It had great breadth of research and was clearly very successful in its target market. In considering this entry one most significant aspect that influenced the judges’ decision was the unanimous industry endorsement of the product. Industry had examined your product critically and acclaimed it. It’s a rare event, and DEANZ would like to join with you in its celebration.